There is a new teaser trailer for Cascadia Quest!
Author Archives: Phil Fortier
Snail Trek swag is now available!
Snail Trek official announcement
Work is continuing on Cascadia Quest (you can see updates here). In the interim, however, IceFall Games has released a series of four mini adventure games. They chronicle the adventures of a group of snails that embark on a quest to find a new homeworld. And they are available on Steam now!
Cascade Quest official announcement
Foreshift – Ludum Dare 35 entry
I managed to complete my second Ludum Dare game compo last weekend. I’m happier with my entry this time- the puzzle mechanics maybe aren’t quite as good, but the graphics, audio and mood are more polished I think. Have a look!
Here’s a link to the compo entry.
Here’s a direct link to the web version.
Winner of Week of Awesome II game jam
gamedev.net has hosted their 2nd Week of Awesome game jam from Sept 22-28 2014. The theme of the competition was “The Toys Are Alive!”. This was my first time using the Unity engine, and I’m very happy that my game took first prize among 34 entries! I worked hard all week producing a complete finished product with a good deal of polish, atmosphere and fun puzzle mechanics.
You can try it out in the Unity web player on MacOS or Windows here.
There were several more mechanics that I wish I’d been able to include in the game, but time constraints had me limiting the scope of the game. I am thinking about continuing development on it, fleshing it out into a full game, and possibly releasing it on different platforms.
Tank Negotiator has been released!
Engine demo – trees and water
I’ve finally released a video showing the latest improvements in water and vegetation in my game:
Water flow shader
In the past few days I put together a demo of a water flow shader. Enjoy! And go watch it on youtube, wide-screen!
Ludum Dare
Over the weekend of April 20-22 I participated in the 23rd Ludum Dare 48 hour game making competition (theme: Tiny World).
The end result was a puzzle game where you direct a laser to its target using mirrors and filters that are “quantum entangled” to each other. Have a look!
My entry and a download (done in XNA) is here http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319.
For those without XNA already installed, there is aClickOnce installer here.
A youtube video is here: http://www.youtube.com/watch?v=hxejOUtnfjw
I wrote a small post-mortem on my dev blog: http://mtnphil.wordpress.com/2012/04/23/quantum-entanglement-ludum-dare-23/