Cascade Quest This “Sierra-style” adventure game is now in development! A modern take on the late eighties adventure games. Relive all the best from that past era, advice but with the advantage of modern puzzle design: no dead ends or guess the word.
When It’s Dark This short spooky puzzle game was the winner of the Week Of Awesome II game jam. The theme of the competition was “The Toys Are Alive!”. It explores what happens to a little boy’s toys when he turnsthe lights off. It was my first time using the Unity engine. Try it out, it should work on most browsers on Windows or MacOS. I may continue development on this, turn it into a full game and release it on other platforms.
Tank Negotiator This is a multiplayer shoot’em up I made when I was first learning XNA. I’ve worked on it on and off for the past several years, and finally polished up it and shipped it. It was released on Xbox Indie Games on December 14, 2012. Get it here.
Comfort Zone This experimental game was created for the Ludum Dare 37 competition. It placed 4th in theme and innovation, and 9th in the overall category.