I’ve finally released a video showing the latest improvements in water and vegetation in my game:
In the past few days I put together a demo of a water flow shader. Enjoy! And go watch it on youtube, wide-screen!
Over the weekend of April 20-22 I participated in the 23rd Ludum Dare 48 hour game making competition (theme: Tiny World).
The end result was a puzzle game where you direct a laser to its target using mirrors and filters that are “quantum entangled” to each other. Have a look!
My entry and a download (done in XNA) is here http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319.
For those without XNA already installed, there is aClickOnce installer here.
A youtube video is here: http://www.youtube.com/watch?v=hxejOUtnfjw
I wrote a small post-mortem on my dev blog: http://mtnphil.wordpress.com/2012/04/23/quantum-entanglement-ludum-dare-23/
since I posted anything. The dev blog has been pretty active though.
The only changes on this site are that I added a lot more articles re game design in the About page.
Follow me on twitter to see screen shots every saturday!
Here’s a brief video I made that shows the kind of atmosphere I want to enable in my game. I spent a lot of time working on the wind animations, and I think the results look pretty good. This also shows the day/night cycle and some other weather effects.
Woohoo, first post! There isn’t much here yet, but you can find: