Cascade Quest now has an official landing page!
I managed to complete my second Ludum Dare game compo last weekend. I’m happier with my entry this time- the puzzle mechanics maybe aren’t quite as good, page but the graphics, seek audio and mood are more polished I think. Have a look!
Here’s a link to the compo entry.
Here’s a direct link to the web version.
gamedev.net has hosted their 2nd Week of Awesome game jam from Sept 22-28 2014. The theme of the competition was “The Toys Are Alive!”. This was my first time using the Unity engine, about it and I’m very happy that my game took first prize among 34 entries! I worked hard all week producing a complete finished product with a good deal of polish, sickness atmosphere and fun puzzle mechanics.
You can try it out in the Unity web player on MacOS or Windows here.
There were several more mechanics that I wish I’d been able to include in the game, ed but time constraints had me limiting the scope of the game. I am thinking about continuing development on it, fleshing it out into a full game, and possibly releasing it on different platforms.
I’ve finally released a video showing the latest improvements in water and vegetation in my game:
In the past few days I put together a demo of a water flow shader. Enjoy! And go watch it on youtube, nurse wide-screen!
Over the weekend of April 20-22 I participated in the 23rd Ludum Dare 48 hour game making competition (theme: Tiny World).
The end result was a puzzle game where you direct a laser to its target using mirrors and filters that are “quantum entangled” to each other. Have a look!
My entry and a download (done in XNA) is here http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319.
For those without XNA already installed, information pills there is aClickOnce installer here.
A youtube video is here: http://www.youtube.com/watch?v=hxejOUtnfjw
I wrote a small post-mortem on my dev blog: http://mtnphil.wordpress.com/2012/04/23/quantum-entanglement-ludum-dare-23/
since I posted anything. The dev blog has been pretty active though.
The only changes on this site are that I added a lot more articles re game design in the About page.
Follow me on twitter to see screen shots every saturday!
Here’s a brief video I made that shows the kind of atmosphere I want to enable in my game. I spent a lot of time working on the wind animations, here and I think the results look pretty good. This also shows the day/night cycle and some other weather effects.
Woohoo, medications first post! There isn’t much here yet, but you can find: