Cascade Quest now has an official landing page!
I managed to complete my second Ludum Dare game compo last weekend. I’m happier with my entry this time- the puzzle mechanics maybe aren’t quite as good, but the graphics, audio and mood are more polished I think. Have a look!
Here’s a link to the compo entry.
Here’s a direct link to the web version.
gamedev.net has hosted their 2nd Week of Awesome game jam from Sept 22-28 2014. The theme of the competition was “The Toys Are Alive!”. This was my first time using the Unity engine, and I’m very happy that my game took first prize among 34 entries! I worked hard all week producing a complete finished product with a good deal of polish, atmosphere and fun puzzle mechanics.
There were several more mechanics that I wish I’d been able to include in the game, but time constraints had me limiting the scope of the game. I am thinking about continuing development on it, fleshing it out into a full game, and possibly releasing it on different platforms.
I’ve finally released a video showing the latest improvements in water and vegetation in my game:
In the past few days I put together a demo of a water flow shader. Enjoy! And go watch it on youtube, wide-screen!
Over the weekend of April 20-22 I participated in the 23rd Ludum Dare 48 hour game making competition (theme: Tiny World).
The end result was a puzzle game where you direct a laser to its target using mirrors and filters that are “quantum entangled” to each other. Have a look!
My entry and a download (done in XNA) is here http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319.
For those without XNA already installed, there is aClickOnce installer here.
A youtube video is here: http://www.youtube.com/watch?v=hxejOUtnfjw
I wrote a small post-mortem on my dev blog: http://mtnphil.wordpress.com/2012/04/23/quantum-entanglement-ludum-dare-23/