Winner of Week of Awesome II game jam

gamedev.net has hosted their 2nd Week of Awesome game jam from Sept 22-28 2014. The theme of the competition was “The Toys Are Alive!”. This was my first time using the Unity engine, and I’m very happy that my game took first prize among 34 entries! I worked hard all week producing a complete finished product with a good deal of polish, atmosphere and fun puzzle mechanics.

You can try it out in the Unity web player on MacOS or Windows here.

There were several more mechanics that I wish I’d been able to include in the game, but time constraints had me limiting the scope of the game. I am thinking about continuing development on it, fleshing it out into a full game, and possibly releasing it on different platforms.

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Ludum Dare

Over the weekend of April 20-22 I participated in the 23rd Ludum Dare 48 hour game making competition (theme: Tiny World).

The end result was a puzzle game where you direct a laser to its target using mirrors and filters that are “quantum entangled” to each other. Have a look!

My entry and a download (done in XNA) is here http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319.

For those without XNA already installed, there is aClickOnce installer here.

A youtube video is here: http://www.youtube.com/watch?v=hxejOUtnfjw

I wrote a small post-mortem on my dev blog: http://mtnphil.wordpress.com/2012/04/23/quantum-entanglement-ludum-dare-23/

 

 

A video demo

Here’s a brief video I made that shows the kind of atmosphere I want to enable in my game. I spent a lot of time working on the wind animations, and I think the results look pretty good. This also shows the day/night cycle and some other weather effects.

 

Welcome to IceFall Games

Woohoo, first post! There isn’t much here yet, but you can find:

  • A vision statement and some random game design thoughts on the about page. I’ll organize these better and put more detail shortly.
  • Screenshots from some some prototypes on the media page. Have a look!
  • A link to a developer’s blog
I plan to post general updates about the game in progress here. Technical posts will more likely go on my “developer’s blog”.

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